Assessments

Quiz — Evaluate game prototype

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E5-Q1 Multiple choice

A small studio is preparing to demonstrate a 3-D game prototype before committing to full production. Which approach best meets the requirement to show the prototype to the right people and seek useful feedback?

E5-Q2 Fill the gaps

Before a formal prototype review, the developer should verify the so the project opens without missing packages or broken references, document the so reviewers can operate the prototype, select a that shows the core loop and intended scale, and list so reviewers do not mistake prototype limitations for final design decisions.

E5-Q3 Select all that apply

During a review, a lead designer says: “The camera feels bad in the corridor fight.” Which details should be added to turn this into usable production feedback? Select all that apply.

Select all that apply.

E5-Q4 Matching

Match each evaluation criterion with the most relevant evidence for judging a complex 3-D game prototype.

Core concept
User-friendliness
Technical feasibility
Asset integration
E5-Q5 Multiple choice

A prototype uses placeholder art but combines gliding, wind simulation and puzzle navigation into a clear risk-reward mechanic. How should creativity be evaluated in this situation?

E5-Q6 Select all that apply

A prototype is intended for short VR training sessions. Trial users can complete combat tasks, but several report discomfort, miss prompts near the edge of view and struggle with controller inputs. Which evaluation considerations are relevant? Select all that apply.

Select all that apply.

E5-Q7 Numerical

In a user trial, 4 out of 7 participants missed the first interaction prompt and required a hint. To one decimal place, what percentage of participants required a hint?

E5-Q8 True or false

If review notes say “three players found the camera difficult,” a competent evaluation should also judge what that evidence means against agreed criteria and decide whether to proceed, change, retest, defer or stop.

E5-Q9 Matching

Match each test type with its purpose when assisting with tests and user trials.

Smoke testing
Functional testing
Regression testing
Compatibility testing
E5-Q10 Multiple choice

A user trial is testing whether new players can discover the controls from in-game prompts. Which facilitation behaviour is most appropriate?

E5-Q11 Select all that apply

A tester reports that the prototype sometimes freezes when the player enters a portal. Which information should be included in a useful defect record? Select all that apply.

Select all that apply.

E5-Q12 Fill the gaps

In a change meeting, the team should agree on before choosing a fix, compare solution options against criteria and , record each agreed work item with owner, priority and , and communicate deferred or rejected suggestions to protect the .

E5-Q13 Short answer

After the prototype evaluation, the producer emails that the required personnel accept the evidence, agreed changes, remaining risks and production plan, and authorise the team to move into fuller production. Enter the workplace term for this formal approval.

E5-Q14 Multiple choice

A prototype is endorsed, but it contains duplicated scripts, placeholder assets, hard-coded values and unoptimised materials. What is the best next step before simply expanding content?

E5-Q15 Select all that apply

A team is turning an endorsed prototype into a complete 3-D game. Which roadmap practices support controlled development? Select all that apply.

Select all that apply.

E5-Q16 Numerical

A post-endorsement roadmap has these tasks: A: confirm asset pipeline, 4 days. B: refactor prototype controller code, 6 days. C: assemble the vertical slice level, 5 days, and it cannot start until both A and B are complete. D: run the first production playtest, 2 days, and it cannot start until C is complete. What is the minimum project duration in days?

E5-F1 True or false

A prototype can be useful for evaluation even if it uses greybox levels or placeholder assets, provided it clearly demonstrates the core gameplay loop and limitations are explained.

E5-F2 Multiple choice

Which version of feedback is most actionable for a production team?

E5-F3 Matching

Match each milestone term with its common meaning.

Vertical slice
Alpha
Beta
Release candidate
E5-F4 Numerical

In a compatibility test, 3 out of 12 sessions crashed on a low-spec target machine. What percentage of sessions crashed? Enter the answer to one decimal place.

E5-F5 Fill the gaps

A strong user trial finding links the trial to the evidence, states a supported , recommends an action, and identifies what should be .