Assessments

Quiz — Prepare to create game

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E1-Q1 Select all that apply

A small studio is about to estimate a beta prototype for a complex 3-D interactive game. Which items should be obtained before the team treats the requirements as production-ready? Select all that apply.

Select all that apply.

E1-Q2 Fill the gaps

A producer finds that the art bible asks for cinematic realistic lighting, while the target hardware list includes low-spec school laptops. In a requirements clarification log, record the source document and section, describe the , identify the , assign the , and capture the with date and approval evidence.

E1-Q3 Multiple choice

A brief calls for a visually rich 3-D exploration game, but the beta must run reliably on older laptops. What is the best asset-planning response?

E1-Q4 Matching

Match each asset register field with the production-control purpose it supports.

Owner or responsible role
Dependencies
Beta priority
Acceptance criteria
Required format and engine destination
E1-Q5 Select all that apply

A technical artist is preparing the first test import of character and environment assets into the game engine. Which issues should be discussed with relevant personnel before large-scale asset production continues? Select all that apply.

Select all that apply.

E1-Q6 True or false

Powerful engine features such as advanced lighting, virtualised geometry, complex shaders or high-end physics still need technical budgets because they can affect GPU time, memory, build size and target-platform performance.

E1-Q7 Fill the gaps

Complete the milestone descriptions. Simple geometry used to test layout, scale and interaction is a . A small section demonstrating intended final quality across art, audio, code and gameplay is a . When major features are implemented but content may be incomplete and bugs remain, the build is typically . The quality gate where features and required assets are complete or controlled exceptions are recorded, with testing focused on defects, balance, performance and polish, is .

E1-Q8 Numerical

A beta prototype critical path is: rig setup 2 days, player controller scripting 4 days, combat integration 3 days, and beta smoke test 1 day. The tasks cannot overlap. Rig setup finishes 1 day late and player controller scripting takes 6 days instead of 4. Other task durations are unchanged. What is the forecast slip in the beta date, in days?

E1-Q9 Multiple choice

A team must determine the development sequence for a beta prototype that proves a new 3-D combat loop. Which sequence best supports reliable gameplay testing while reducing downstream blockers?

E1-Q10 Matching

Match each testing activity with the most suitable point or purpose in the beta production schedule.

Unit or component testing of scripts
Smoke testing
Integration testing
Playtesting
Regression testing
E1-Q11 Select all that apply

A production schedule currently allocates three days for “make environment props” and nothing else. Which additions would make the schedule more realistic for beta asset production and integration? Select all that apply.

Select all that apply.

E1-Q12 True or false

If the beta date is fixed and the team has limited capacity, the safest schedule-control response is to quietly reduce acceptance criteria and remove testing time so the task list still appears on schedule.

E1-Q13 Multiple choice

A producer asks for a monitoring strategy for the beta prototype schedule. Which response is strongest?

E1-Q14 Fill the gaps

Monitoring a beta prototype should compare actual progress with planned progress. A is the gap between plan and reality. A records likelihood, impact, owner and response for threats. The is the dependent task chain controlling the earliest beta date. A Definition of Done prevents false progress by requiring work to be .

E1-Q15 Short answer

A build engineer records that an unfamiliar engine plug-in might block beta builds. The record includes likelihood, impact, owner and response actions. What production-control artefact is being used?

E1-Q16 Multiple choice

A gameplay programmer needs spawn-wave data for enemies, while designers need to tune values without editing compiled code. What is the best preparation action before asset and scripting work scales up?

E1-F1 True or false

If the project brief is unclear about target platforms, the safest preparation action is to assume the most powerful platform available and continue production.

E1-F2 Matching

Match each production item to its asset category.

Footstep sound loops
Enemy behaviour script
Health bar icons
NPC walk cycle
E1-F3 Multiple choice

When is the best time to perform initial test imports for a new 3-D asset pipeline?

E1-F4 Fill the gaps

A useful production schedule shows what work will be done, , , and in what order.

E1-F5 Select all that apply

Which evidence sources can help monitor beta production progress? Select all that apply.

Select all that apply.